Strawberry Candy Vfx Breakdown Back to top


  Strawberry Candy Vfx Breakdown Giulio Tonini – I used Zbrush to sculpt the strawberry trying to match the Fibonacci spiral. Real flow was used for the High Viscosity Liquid Simulation rising the simulation subframe step to avoid “exploding” particles. Rendered in Maya with Solidangle Arnold. 3d, Behind the Scenes, Behind the Scenes of Strawberry…

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