Creating Weapons for Video Games

creating-weapon-for-game1

Creating Weapons for Video Games Chapter 1

 

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In this workshop Ben Douglas will be teaching you how to create a Viking short sword for a video game. We go through the entire process of creating a base mesh for sculpting, sculpting the details, texturing, creating the game resolution mesh, uv mapping, and texture baking. We then take the final model into Marmoset Toolbag 2 and Unity.

Chapter 1 – Creating a base mesh for sculpting. Initial UV layout.

–Software used in this workshop–
3DS Max 2015
ZBrush 4R6
3D Coat
xNormal
Marmoset Toolbag 2
Unity 4.5

Creating Weapons for Video Games Chapter 2

 

In this workshop Ben Douglas will be teaching you how to create a Viking short sword for a video game. We go through the entire process of creating a base mesh for sculpting, sculpting the details, texturing, creating the game resolution mesh, uv mapping, and texture baking. We then take the final model into Marmoset Toolbag 2 and Unity.

Chapter 2 – Importing into ZBrush and sculpting the details.

Creating Weapons for Video Games Chapter 3

 

In this workshop Ben Douglas will be teaching you how to create a Viking short sword for a video game. We go through the entire process of creating a base mesh for sculpting, sculpting the details, texturing, creating the game resolution mesh, uv mapping, and texture baking. We then take the final model into Marmoset Toolbag 2 and Unity.

Chapter 3 – Texturing the sword.

Creating Weapons for Video Games Chapter 4

In this workshop Ben Douglas will be teaching you how to create a Viking short sword for a video game. We go through the entire process of creating a base mesh for sculpting, sculpting the details, texturing, creating the game resolution mesh, uv mapping, and texture baking. We then take the final model into Marmoset Toolbag 2 and Unity.

Chapter 4 – Creating the game resolution mesh and tweaking the final UV layout.

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hgrfbf

 

Creating Weapons for Video Games Chapter 5

In this workshop Ben Douglas will be teaching you how to create a Viking short sword for a video game. We go through the entire process of creating a base mesh for sculpting, sculpting the details, texturing, creating the game resolution mesh, uv mapping, and texture baking. We then take the final model into Marmoset Toolbag 2 and Unity.

Chapter 5 – Baking and editing texture maps. Importing into Marmoset and Unity.

 

htgtgr

hgrfbf

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