Linear Workflow and Gamma Correction Tutorial by Edge Cgi
tutorial from the pros over at FlippedNormals.com where you’ll learn the basics of “Linear Workflow and Gamma Correction” to take your renders that might look dark or blown out, and bring them to vibrant life by giving the light in your scene more depth! For more information, please see the details and links below:
What is Linear workflow and Gamma correction? A linear workflow is necessary for photorealistic rendering because any output display (for example, a monitor) has a signature response curve that affects the way color is displayed. As a result, to produce color that appears correct to the human eye, a color correction has to be applied to an image. Therefore, you must reverse this color correction before lighting and rendering so that rendering calculations can be made with the correct color values, and then color correct the resulting image again before it is displayed, so that it appears correct. This results in much more realistic lighting and compositing with greater falloff and softer highlights, as illustrated in the image below.
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